AdvancED Game Design with Flash Rex van der Spuy

ISBN: 9781430227397

Published: August 31st 2010

Paperback

766 pages


Description

AdvancED Game Design with Flash  by  Rex van der Spuy

AdvancED Game Design with Flash by Rex van der Spuy
August 31st 2010 | Paperback | PDF, EPUB, FB2, DjVu, talking book, mp3, ZIP | 766 pages | ISBN: 9781430227397 | 9.80 Mb

Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once youve mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skillsMoreCreating games in Flash is a never-ending journey of exploration, learning, and most of all, fun.

Once youve mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know.

Youll increase your ActionScript knowledge and your game design skills while creating some excellent example games. Youll learn advanced collision detection skills- professional AI and pathfinding- and how to load and save game data, create destructible environments, and build and switch game levels. Each chapter highlights a new advanced technique illustrated by practical examples. Examples of games are given in a variety of genres, all of which take an object-oriented programming approach. Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data.



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